3D & creative Case study
VOIDRUNNER
An endless 3D space flyer

The project
An original browser-based endless space flyer powered by Three.js and WebGL.
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01 · The challenge
Problem
Explore how far real-time 3D gameplay can go in the browser with no installs or downloads.
02 · The approach
Process
Developed procedural environments, inertial spaceship controls, adaptive difficulty, and persistent high-score tracking, then added an interactive landing page.
03 · The outcome
Result
Delivered a polished, production-ready browser game with immersive real-time 3D gameplay.
What it’s made with